Context: This post is inspired by the book Finite and Infinite Games. As the subtitle reads, this book offers “a vision of life as play and possibility.” Perspective-changing. At time of writing, I have finished ~1/3 of the book.
Finite games play within boundaries.James P. Carse, “Finite and Infinite Games”
Infinite games play with boundaries.
There Are Two Kinds of Games
Namely: finite games and infinite games. See quote above for what I think is the most important takeaway to remember on what sets the two apart.
But first, let’s talk about what all games have in common: whoever plays, plays freely (by free choice):
In one respect, but only one, an infinite game is identical to a finite game: if they play they play freely; if they must play, they cannot play.James P. Carse, “Finite and Infinite Games”
Other than this similarity, finite and infinite games differ drastically. I summarize below the key takeaways for different types of readers:
A/ For efficiency-maximizing readers => here are your bullet points
P.S._version_fun: I am aware that “efficiency-maximizing” is sometimes used as an euphemism for “I don’t have time” and / or “I don’t care” and / or “I am too important for details”. Just joking. 🙂
How to read: trait_of_finite_games vs. trait_of_infinite_games (I give myself credit for clearly labeling my legend):
- Goal: to win vs. to continue playing;
- Is temporally bounded: yes (clear start and end) vs. no (unclear start and no end)
- Is spatially bounded: yes (within a marked area) vs. no
- Is numerically bounded: yes (fixed number of players, so that one could emerge as the clear winner and end the game) vs. no (players walk on and off the field as they wish)
- Rules of the game: contractual terms by which the players can agree who has won, and do not change throughout the play vs. contractual terms by which the players agree to continue playing and are dynamic
B/ For word-lovers and creatives => here is your metaphor
And a bonus picture for the metaphor:
P.S._version_creepy: 23. This number is why I chose the picture above. The 23 enigma is, depending on your perspective, creepy and/or mysterious and/or inexplicable and/or irrational and/or nonsense and/or [insert adjective(s) of your choice].
I bet after you read up on “23” and its stories, you will start to see the number everywhere. Just like how I was able to immediately spot the 23 in this picture when I was searching for theatre-related pics. Don’t say I didn’t warn you. For those who want to go down the rabbit hole of more things that will surprise your brain (disclaimer: surprise could mean “mess up seriously” for some people) – check out the book Cosmic Trigger I: Final Secret of the Illuminati. My biggest takeaway from the book is: don’t read the book if you want to remain sane. You’ve been warned. This is the one time I am trying (and I think I am actually) being nice.
The metaphor itself (finally emerges after a super-long ad above which does not generate any additional income for me): finite games = theatre, infinite games = drama:
Finite games mirror theatre in –
- Have a clear ending – finite games end when a clear winner emerges
- Have scripted roles – all players in a finite game play the role that (they think) will help them win
Infinite games mirror drama in –
- Avoid predictable outcomes – a game is an infinite game precisely because the outcome is not known
- No scripted roles – players in an infinite game constantly change to continue the game playing with no ending, and to continue the surprise
Insert-rant: And I totally love I also used bullet points in this section. It is as plain as day that I am an efficiency-maximizing writer. I have deliberately chosen the color red to emphasize how unimportant this rant is. Oh, I meant the color red *and* the italics.
Some addendums on acting: in finite games, “self-veiling” is inevitable, as in all players act according to a scripted role (that they have assigned themselves, or think they ought to be playing). I find this part from the book to be very thoughtful:
What makes this an issue is not the morality of masking ourselves. It is rather that self-veiling is a contradictory act – a free suspension of our freedom. I cannot forget that I have forgotten. I may have used the veil so successfully that I have made my performance believable to myself. I may have convinced myself I am Ophelia. But credibility will never suffice to undo the contradictoriness of self-veiling.James P. Carse, “Finite and Infinite Games”
This reminds me of this quote of Irene Adler in BBC’s Sherlock TV series: “Do you know the big problem with a disguise, Mr. Holmes? However hard you try, it’s always a self-portrait.”
Why so serious? (And how to be playful?)
Seriousness is too boring to the playful human condition.Michael Bassey Johnson
Here is some serious chain-of-thinking delivered in playful tones:
Seriousness is too boring yet all too common, because boredom is the default tone of life, which may not be a bad thing if you believe the existence of “boredom” is what makes the “NOT-boredom” possible, similar to how Taoism tells us that concepts exist in opposites just as brightness cannot exist without darkness, just as the “is” defines the “is not” and vice versa.
I appreciate you moving on to read this line, as the above paragraph has not scared you off. 🙂 Smiley emoji here because: why so serious?
And seriously: why are we so serious?
And the serious answer: “Seriousness always has to do with an established script, an ordering of affairs completed somewhere outside the range of our influence.“
Think about it, seriousness always implies there is a script, which implies there are scripted roles. We are more serious than usual when we interact with a uniformed policeman or doctor, compared with interacting them in their off-uniform casual clothes.
In contrast: “We are playful when we engage others at the level of choice, when there is no telling in advance where our relationship with them will come out – when, in fact, no one has an outcome to be imposed on the relationship, apart from the decision to continue it.”
As you may have guessed, being serious is the tone of finite games, while being playful is the game that the infinites play. Importantly, to be playful should not be confused with to be “trivial or frivolous, or to act as though nothing of consequence will happen”. To be playful means acknowledging that any consequence could happen, and welcoming this unbounded realm of possibilities:
To be serious is to press for a specified conclusion. To be playful is to allow for possibility whatever the cost to oneself.James P. Carse, “Finite and Infinite Games”
Linking back to the common purpose of all finite games – play to win. Yet how can you be truly playing playfully, if you take winning seriously? Thus, being playful is the luxury reserved for the infinite game players – who play playfully with the goal to continue playing.
And I must conclude this section with a playful picture:
Pick your poison: Power or Strength?
Of course I am obliged to be playful and “not-so-serious” by this point. So the playful answer is: why not both? Get a personal trainer if you want some help with fitness.
Back to the serious topic: Finite games play for power. Infinite games play for strength.
Power is embedded in the emergence of a winner at the end of the game. Power is passive, it is “never one’s own,” as it requires the voluntary acceptance of the power by others.
Strength is paradoxical. “I am not strong because I can force others to do what I wish as a result of my play with them, but because I can allow them to do what they wish in the course of my play with them.” Strength is mocking power in the face and having no thoughts of it whatsoever.
Power concentrates only in a small hand of victors – because winning is not something you could opt into, but something that is decided for you according to the rules of the game.
Strength benefits potentially anyone – because strength is something we could all choose to have, something we decide for ourselves according to the will of our mind.
So my friends – decide how you want to play. Pick your script – or no script. Recite seriously or explore playfully. Fight for your power or defend your strength.
The night is getting dark…
…and time to come out to play.